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About Multi Theft Auto

Multi Theft Auto (MTA) is a multi-player modification for Rockstar North's Grand Theft Auto game series. It is the world's first reverse engineered modification to incorporate multi-player into a closed-source single-player PC game.

Originally founded back in early 2003 as an experimental piece of software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers.

Starting with MTA for Grand Theft Auto: San Andreas, you can play Grand Theft Auto on-line with your friends, in your own custom created maps and gamemodes, powered by the Lua scripting language and hundreds of game specific functions.

Click here to read on about Multi Theft Auto!


All-Seeing Eye and server-browser termination - Thursday 15 May 2008 (15:38)

As you may know, all our Multi Theft Auto versions up until now have relied on UDPSoft's All-Seeing Eye system to list game servers you can play on. UDPSoft were bought out by Yahoo! back in September 2004.

Today, the acquisition by Yahoo! has resulted in the unfortunate shutdown of the entire All-Seeing Eye network. As a result, the server browser functionality in all released Multi Theft Auto versions will no longer work.

We are currently working with Game-Monitor.com, a server listing website affiliated with Multi Theft Auto to integrate a new server browsing system. This will be incorporated into the next version of Multi Theft Auto: San Andreas which we will be releasing as soon as possible.

In the meantime, we would strongly recommend you to use the following link that lists the current servers queried by Game-Monitor.com:

http://www.game-monitor.com/search.php?game=mta

by IJs, 47 comment(s)
Update on Developer Preview 3 Progress - Saturday 29 March 2008 (15:51)
Hello, its been a while since the last update. You may have seen some of the bug fixes (a big thank you to those who reported them) or some small tidbits about dp3 by reading the forums. You may have also seen some of the changes and additions if you have been reading the wiki. Below, you can see a summary of what has been worked on for Developer Preview 3:

Most notable new scripting functions:
- Ped support
- Customizable handling for vehicles
- DirectX drawing
- Clientside money handling
- More pickup functions
- shutdown() function to close down the server
- More xml stuff (xmlNodeGetSubNodes and xmlNodeGetParent)

Most notable improvements and/or bug fixes:
- Heavy emphasis on fixing and improving shooting synchronization issues, as they have been revealed as a major issue by user-created resources. This includes a major change in the streamer.
- Carjacking issues leading to desync problems mentioned above.
- Sliding bugs directly linked to shooting sync mentioned above and sliding bugs that only affected animations.
- No shooting with uzis while crouched is fixed
- Scripting improvements on certain functions (most notably rewritten camera functions).
- Fixing issues discovered in MTAs default resources while using them with certain settings or under certain conditions.
- Continued work on the map editor resource is being done by its QA team developers. They hope to have it done for DP3.

Note: A daily changelog of developer work should resurface sometime after the release of DP3. This is a small list of some of the most major bug fixes for DP3. There are many more unmentioned fixes. The changelog is temporarily gone due to equipment upgrades on the machine that was used by developers to log build changes and automatically update the changelog on this site.

In order to ensure that releases are stable with a large amount of players, MTA is considering changing the mass testing policy from semi-public testing to public testing, in order to achieve the largest player counts possible. The QA team would ensure that the build has no major issues and conduct a public test, perhaps weekly. This action would lead to much more mass testing and more confidence in stability. In effect, it would pave the way for quicker releases. Watch for more news on this, coming soon.

by Ransom, 159 comment(s)
mtabeta.com difficulties - Monday 4 February 2008 (09:10)

We are currently in the process of switching servers for our mtabeta.com community system. This will be causing some downtime for the entire system, but we expect this to be fixed later on today.

Update 5/2/2008

For all of our new users trying to install the Multi Theft Auto: San Andreas Developer Preview 2 release: the installer relies on the above system, which is currently not online. A result of this is that the installer will fail to provide you with a serial which is needed to launch the application.

We kindly ask you to hold on a little longer for our next Developer Preview 3 release (containing an updated and working installer) - or the launch of our mtabeta.com community system at our new hosting facility, whichever comes first.

We apologize for any inconvenience.

Update 8/2/2008

All issues regarding the mtabeta.com domain and it's hosting should be resolved now. The Developer Preview 2 release should be working fine again now.

On a sidenote, we are planning another server upgrade pretty soon which should be able to provide us with some faster services.

by IJs, 0 comment(s)
Query protocols - Saturday 26 January 2008 (18:17)

We have noticed some stability problems with the All-Seeing Eye master query servers, leading to issues with the in-game server browser for some Multi Theft Auto users.

We are currently in the process of developing our own server/master query protocol to replace the All-Seeing Eye protocol, in collaboration with another large query provider. Besides providing a faster and more stable server browser, we will be able to give you more in-game information about our servers as well.

Hopefully this feature will be in one of the upcoming developer previews.

In case your server browser does not work properly: we would like to redirect you to Game-monitor.com, an on-line server-browser that should contain all the Multi Theft Auto servers that are normally registered in the server browser.

by IJs, 0 comment(s)
MTA: SA Deathmatch 1.0 Development Preview 2 - Wednesday 9 January 2008 (18:06)

We've been very pleased with the reaction to our first developer preview we released last week. We've had fun playing with some of the community and it's be great to see what people have got up to with our powerful scripting/mapping system!

We've spent the last week fixing issues that were in v1.0-dp1; some we knew about before we released and many were found by the community.

So, today we're releasing Developer Preview 2! As we said last week, we're focusing on fixing bugs, so all your new feature requests aren't in this release. That said, we've added a few new things to this release that you asked for - windowed mode for scripters being the most significant. We've also fixed about 17 bugs and made a few tweaks here and there and we've included some updated gamemodes and maps. A full changelog can be found on the download page. 

The same caveats apply to this release as before - it's a preview. We know there are bugs, we know things are incomplete, but hopefully these previews give you a clearer picture of how things are now and give us a valuable source of feedback. 

Please Note that if you're using v1.0-dp2, you can only play on v1.0-dp2 servers. We strongly recommend that all servers upgrade as this fixes some important servers issues (being able to ban players for example!)

If you have a problem, comment or just want a chat, contact us on IRC - #mta on irc.multitheftauto.com or our forums.

For people interested in scripting, mapping or helping with MTA generally, we've released a brand new WIKI with extensive documentation of our 800+ scripting functions. You can view it at http://development.mtasa.com. If you want scripting help, contact us on #mta.scripting on irc.multitheftauto.com.

Click here to visit our download page  

by eAi, 162 comment(s)

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